WASTEHUNTER

WASTEHUNTER is a public domain RPG system, the original version of which was made by Alis Ramona. WASTEHUNTER is used as the primary system for any game that is ran in Abinor, specifically on the Setsunai Productions channel. A (in-progress) copy of the system guide can be found here.

Design Philosophy
Wastehunter was created as an alternative system to Shadowrun and 5e, after Alis experienced both systems and found them to be frustrating in different ways, mainly feeling that 5e was too simplified and didn't match the setting she wanted, and that Shadowrun was way too complicated and, while it had the right setting, didn't quite match the tone she was going for. The goal of Wastehunter was to bridge the gap between the simple calculations and leveling system of 5e with the setting, mechanical variety, and in-depth lore of Shadowrun, with varying success.

Hit Points
Hit points are split into multiple subcategories, mainly Stamina and Vitality, where Stamina is used as essentially an armor bar for your ability to take hits without suffering serious damage. The Vitality system is similar to an injury system found in many RPGs, where a character can sustain a certain number of Injuries before dying. Wastehunter does not have a "death saves" mechanic, and encourages you to retreat if you start sustaining Injuries.

Abilities
Wastehunter uses a Perks and Traits system as opposed to a set of classes with standardized features, essentially allowing players and GMs to make every ability unique to a certain character. This does have it's downsides, mainly that it's extremely time consuming. Character creation in Wastehunter can sometimes take multiple weeks of work, making it very poorly suited for guest characters, one-shots, or even "mini-campaigns".